MELANIE WILSON
Experience Designer

I'm an experience and motion graphics designer proficient in 3D apps, libraries, and creative coding using Javascript and Python. I create textures and motion using tools like P5.js, Hydra, and Processing, while employing Blender and three.js for 3D work. I utilize After Effects for sequencing, Figma for storyboarding (I Figma!), and Illustrator for image processing. 

For live coding performances, I prefer Visual Studio. 

Currently expanding my skills in C#, OpenGL, Unreal Engine, and AR/VR. 

By day, I serve as a Digital Experience Program Manager.  
   
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04 EXPLORATORIUM AFTER DARK: SMARTBOMB


EVENT: After Dark: SMARTBOMB
DATE:  September 21 2023
Curated by SMARTBOMB, the event combined music, live performance, and one-of-a-kind filmmaking. Drawing from SMARTBOMB’s community, “After Dark” pairs musicians with visual artists to present three distinctive sets that allow the viewer to think about audio and visual art in a whole new way.

In between sets, short films made by emerging Bay Area artists and from the Exploratorium’s iconic Cinema Arts collection were showcased. 

Featured artists for this event included:

Set One: Music from AshTreJinkins, live visuals by rose cherami

Set Two: Music from RAVEN, live visuals by Melanie Marie

Set Three: Music from Xyla, live visuals from Macro Waves

Short films also included were by Xyla, Macro Waves, RAVEN, Melanie Marie, AshTreJinkins, rose cherami, Anna Firth, Aaron Patrick (Perfect Chao), Laneya Billingsly (Billie0cean), Jules Retzlaff (Cereal4thekids), Tessa Shimizu & W.A.L.A, and the Exploratorium Cinema Arts collection.

For this event, I paired visual inspiration to the work of Raven. I preformed the visuals through live-coding.


thank you for visiting!