MELANIE WILSONExperience Designer
I'm an experience and motion graphics designer proficient in 3D apps, libraries, and creative coding using Javascript and Python. I create textures and motion using tools like P5.js, Hydra, and Processing, while employing Blender and three.js for 3D work. I utilize After Effects for sequencing, Figma for storyboarding (I Figma!), and Illustrator for image processing.
For live coding performances, I prefer Visual Studio.
Currently expanding my skills in C#, OpenGL, Unreal Engine, and AR/VR.
By day, I serve as a Digital Experience Product Manager.
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01 GRAY/V VISUAL EXPERIENCE
Created a visual experience for a music performance at Gray Area in San Francisco, CA.
Read moreJanuary/2024
02 KIN SVENTA VISUAL EXPERIENCE
Kin Sventa (meaning holy festival in native Mexican) is an ongoing collaboration pairing music and visual collage.
Read moreOngoing
03 IMAGE PLAY
Sketches of image play from various projects.
Read moreOngoing
04 EXPLORATORIUM AFTER DARK: SMARTBOMB
Preformed a visual and music collaboration with Raven for the Exploratorium After Dark Series.
Read moreSeptember/2023
05 BLENDER RENDERS PLAY
Sketches in Blender
Read moreONGOING
06 VIDEO PLAY
This is creative sprint work.
Read moreONGOING
07 COLABORATIONS
I will be updating this shortly.
ONGOING
08 NATIVE KID
Created a video piece titled “Native Kid” for an art exposition at Cone Shape Top in Oakland, CA.
Read moreMay/2022