MELANIE WILSON
Experience Designer

I'm an experience and motion graphics designer proficient in 3D apps, libraries, and creative coding using Javascript and Python. I create textures and motion using tools like P5.js, Hydra, and Processing, while employing Blender and three.js for 3D work. I utilize After Effects for sequencing, Figma for storyboarding (I Figma!), and Illustrator for image processing. 

For live coding performances, I prefer Visual Studio. 

Currently expanding my skills in C#, OpenGL, Unreal Engine, and AR/VR. 

By day, I serve as a Digital Experience Product Manager.  
   
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01 GRAY/V VISUAL EXPERIENCE 

Created a visual experience for a music performance at Gray Area in San Francisco, CA. 

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January/2024






02 KIN SVENTA VISUAL EXPERIENCE 

Kin Sventa (meaning holy festival in native Mexican) is an ongoing collaboration pairing music and visual collage.

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Ongoing 






03 IMAGE PLAY

Sketches of image play from various projects. 

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Ongoing 





04 EXPLORATORIUM AFTER DARK: SMARTBOMB
Preformed a visual and music collaboration with Raven for the Exploratorium After Dark Series.

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September/2023 






05 BLENDER RENDERS PLAY

Sketches in Blender

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ONGOING 







06 VIDEO PLAY

This is creative sprint work. 

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ONGOING 







07 COLABORATIONS

I will be updating this shortly.


ONGOING 





08 NATIVE KID

Created a video piece titled “Native Kid” for an art exposition at Cone Shape Top in Oakland, CA.  

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May/2022


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